(function(){ window.HPX = window.HPX || {}; window.HPX['particle-burst'] = function(el){ const U = window.HPX._u; const k = U.canvas(el), ctx = k.ctx; const pal = U.palette(el); let parts = []; const spawn = () => { const cx = k.w/2, cy = k.h/2; const n = 90; for (let i=0;i { ctx.clearRect(0,0,k.w,k.h); if (t - lastSpawn > 2.5) { spawn(); lastSpawn = t; } const dt = 1/60; parts = parts.filter(p => p.life > 0); for (const p of parts){ p.vy += 220*dt; p.vx *= 0.985; p.vy *= 0.985; p.x += p.vx*dt; p.y += p.vy*dt; p.life -= 0.012; ctx.globalAlpha = Math.max(0, p.life); ctx.fillStyle = p.c; ctx.beginPath(); ctx.arc(p.x, p.y, p.r, 0, Math.PI*2); ctx.fill(); } ctx.globalAlpha = 1; }); return { stop(){ stop(); k.destroy(); } }; }; })();