From 8bc01debac8d5bc1309536845968e6a64e76dc71 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jim=20Liu=20=E5=AE=9D=E7=8E=89?= Date: Tue, 7 Apr 2026 01:09:05 -0500 Subject: [PATCH] Add concept-story preset to baoyu-comic --- skills/baoyu-comic/SKILL.md | 4 +- .../baoyu-comic/references/auto-selection.md | 9 +- .../references/presets/concept-story.md | 121 ++++++++++++++++++ 3 files changed, 132 insertions(+), 2 deletions(-) create mode 100644 skills/baoyu-comic/references/presets/concept-story.md diff --git a/skills/baoyu-comic/SKILL.md b/skills/baoyu-comic/SKILL.md index b12e938..61e866a 100644 --- a/skills/baoyu-comic/SKILL.md +++ b/skills/baoyu-comic/SKILL.md @@ -77,6 +77,7 @@ Presets with special rules beyond art+tone: | `--style ohmsha` | `--art manga --tone neutral` | Visual metaphors, NO talking heads, gadget reveals | | `--style wuxia` | `--art ink-brush --tone action` | Qi effects, combat visuals, atmospheric elements | | `--style shoujo` | `--art manga --tone romantic` | Decorative elements, eye details, romantic beats | +| `--style concept-story` | `--art manga --tone warm` | Visual symbol system, growth arc, dialogue+action balance | ### Compatibility Matrix @@ -101,6 +102,7 @@ Content signals determine default art + tone + layout (or preset): | Personal story, mentor | ligne-claire + warm | | Martial arts, wuxia | **wuxia** preset | | Romance, school life | **shoujo** preset | +| Psychology, motivation, business narrative | **concept-story** preset | | Biography, balanced | ligne-claire + neutral | **When preset is recommended**: Load `references/presets/{preset}.md` and apply all special rules. @@ -275,7 +277,7 @@ Schema: [references/config/preferences-schema.md](references/config/preferences- **Style Definitions**: - `references/art-styles/` - Art styles (ligne-claire, manga, realistic, ink-brush, chalk) - `references/tones/` - Tones (neutral, warm, dramatic, romantic, energetic, vintage, action) -- `references/presets/` - Presets with special rules (ohmsha, wuxia, shoujo) +- `references/presets/` - Presets with special rules (ohmsha, wuxia, shoujo, concept-story) - `references/layouts/` - Layouts (standard, cinematic, dense, splash, mixed, webtoon) **Workflow**: diff --git a/skills/baoyu-comic/references/auto-selection.md b/skills/baoyu-comic/references/auto-selection.md index 3ad593a..36c752f 100644 --- a/skills/baoyu-comic/references/auto-selection.md +++ b/skills/baoyu-comic/references/auto-selection.md @@ -11,8 +11,10 @@ Content signals determine default art + tone + layout (or preset). | Technical explanation, educational | manga | neutral | webtoon | **ohmsha** | | Pre-1950, classical, ancient | realistic | vintage | cinematic | - | | Personal story, mentor | ligne-claire | warm | standard | - | +| Psychology, motivation, self-help, coaching | manga | warm | standard | **concept-story** | +| Business narrative, management, leadership | manga | warm | standard | **concept-story** | | Conflict, breakthrough | (inherit) | dramatic | splash | - | -| Wine, food, business, lifestyle | realistic | neutral | cinematic | - | +| Wine, food, lifestyle | realistic | neutral | cinematic | - | | Martial arts, wuxia, xianxia | ink-brush | action | splash | **wuxia** | | Romance, love, school life | manga | romantic | standard | **shoujo** | | Biography, balanced | ligne-claire | neutral | mixed | - | @@ -36,6 +38,11 @@ Content signals determine default art + tone + layout (or preset). - **Special rules**: Decorative elements, eye details, romantic beats - **Base**: manga + romantic + standard +### concept-story +- **Triggers**: Psychology, motivation, self-help, business narrative, management, leadership, personal growth, coaching, soft skills, abstract concept through story +- **Special rules**: Visual symbol system, growth arc, dialogue+action balance, original characters +- **Base**: manga + warm + standard + ## Compatibility Matrix Art Style × Tone combinations work best when matched appropriately: diff --git a/skills/baoyu-comic/references/presets/concept-story.md b/skills/baoyu-comic/references/presets/concept-story.md new file mode 100644 index 0000000..fb699e8 --- /dev/null +++ b/skills/baoyu-comic/references/presets/concept-story.md @@ -0,0 +1,121 @@ +# concept-story + +概念故事预设 - Narrative comics that visualize abstract concepts through character-driven stories + +## Base Configuration + +| Dimension | Value | +|-----------|-------| +| Art Style | manga | +| Tone | warm | +| Layout | standard (default) | + +Equivalent to: `--art manga --tone warm` + +## Unique Rules + +This preset includes special rules beyond the art+tone combination. When `--style concept-story` is used, ALL rules below must be applied. + +### Concept Visualization System (CRITICAL) + +Each major abstract concept SHOULD have a recurring visual symbol/metaphor: + +| Concept Type | Visualization Approach | +|-------------|----------------------| +| Psychological need | Tangible object character holds or discovers (e.g., glowing energy ball = competence) | +| Management principle | Environmental metaphor character navigates (e.g., ship wheel = autonomy) | +| Growth/development | Living organic symbol that transforms (e.g., seed → flowering plant = relatedness) | +| Abstract framework | Spatial structure characters can enter or observe | +| Emotional state | Color/lighting shift in the scene atmosphere | + +**Unlike ohmsha**: Dialogue panels are allowed and expected. The goal is to COMBINE visual metaphors WITH dialogue, not replace dialogue entirely. + +**Pattern**: "Dialogue introduces idea" → "Visual metaphor illustrates it" → "Character reacts/applies it" + +### Visual Symbol Continuity + +Symbols must persist across the story: + +| Stage | Treatment | +|-------|-----------| +| Introduction | Symbol appears with soft glow effect when concept is first mentioned | +| Recurrence | Same symbol reappears in background or character interaction when concept is referenced | +| Resolution | ALL symbols gather in the final composition, showing integration of learned concepts | + +**Storyboard requirement**: Include a Symbol Mapping Table defining concept → visual symbol before panel breakdown. + +### Character Archetypes (Flexible) + +Create original characters based on content domain. No fixed defaults: + +| Role | Archetype | Visual Cues | +|------|-----------|------------| +| Protagonist | Learner/worker facing a challenge | Modern professional or student, relatable, starts with constrained posture | +| Mentor | Experienced guide who teaches through experience | Slightly older, calm demeanor, warm color accents | +| Catalyst | Person or event that triggers transformation | Can be a colleague, situation, challenge, or opportunity | + +**IMPORTANT**: Characters are created fresh each time based on the source content's domain (business, psychology, education, etc.). No default character set. + +### Narrative Arc Structure + +Enforce a five-stage growth arc: + +| Act | Structure | Visual Tone | +|-----|-----------|------------| +| Opening | Protagonist stuck in routine, faces frustration | Muted warm tones, tight framing, constrained compositions | +| Inciting moment | Mentor appears or opportunity arrives | Brightness increases, panels open up | +| Learning | Concepts introduced through visual metaphors | Rich warm palette, symbols introduced one by one | +| Turning point | Protagonist applies knowledge, faces test | Contrast increases, dynamic compositions | +| Transformation | Growth demonstrated, new understanding visible | Full warm palette, expansive composition, all symbols present | + +### Dialogue + Action Balance + +- Dialogue is encouraged and expected (unlike ohmsha's NO talking heads rule) +- Every page should combine at least one dialogue panel with at least one visual/action panel +- Avoid pure "lecture" pages where a character explains for 4+ panels straight +- When a character explains a concept verbally, the NEXT panel should visualize it + +**Wrong approach**: Four consecutive panels of mentor lecturing at protagonist +**Right approach**: Mentor introduces concept → visual metaphor panel → protagonist reacts → applies understanding + +### Scene Atmosphere Rules + +| Scene Type | Atmosphere | +|------------|-----------| +| Problem/frustration | Cool muted tones over warm base, tight framing, cluttered environment | +| Mentoring moment | Golden hour lighting, open composition, warm indoor glow | +| Concept visualization | Soft glow effects, clean simplified backgrounds, symbol spotlight | +| Growth/transformation | Warm light expanding outward, character posture opening up | +| Resolution | Full warm palette, spacious composition, all visual symbols visible | + +### Ending Requirements + +Final page MUST include: + +1. Protagonist demonstrating transformed understanding (not just being told) +2. Visual callback showing contrast with opening state (e.g., wilted plant → thriving plant) +3. All concept symbols visible together in the composition +4. A forward-looking element suggesting ongoing growth (not a closed ending) + +### Page Title Convention + +Every page MUST have a narrative title: + +**Wrong**: "Chapter 3: Self-Determination Theory" +**Right**: "The Day Xiao Ming Found His Own Engine" + +## Quality Markers + +- ✓ Each major concept has a recurring visual symbol +- ✓ Dialogue and visual metaphors work together (not one replacing the other) +- ✓ Clear growth arc from problem to transformation +- ✓ Original characters suited to the content domain +- ✓ Warm, professional atmosphere throughout +- ✓ Visual symbols recur and accumulate through the story +- ✓ Final page integrates all concept symbols with transformation callback + +## Best For + +Psychology concepts, business/management principles, motivation theory, personal development, +self-help content, leadership frameworks, coaching narratives, soft skill education, +abstract concept explanation through character-driven stories